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Icarus's blog: "Somantics"

created on 05/23/2010  |  http://fubar.com/somantics/b332752  |  11 followers

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So warm.
Don't wanna go to bed.
Bed means... still warm.

What exactly do I want to do tomorrow?
Peach juice, models?
finish deadspace?

Its kinda unpleasant to work on something frustrating or precise like 12 inch robots and survivor/horror games.

Maybe I could ...
more that I should mow. Expecting rain 80% of next week.

Y'know... there's only like... 4 coats of black left.
Total.
I should at least do a couple. Maybe finish that Magic deck I've had conceptualized for almost 2 years.

Its fun. It does stuff people don't normally use.
I wanna see if it works as well as it does in my head.

See most people just summon big fatties and slug it out.

I like to load up the bodies in my graveyard, awaken my HOARDE of unbeatable unblockable zombies and drag my oponnents into the swamp to make my army bigger >> each one bolstering his zombie brethren at this side!

The next idea is to create more followers than the sands in the sahara each one incrementally increases my life (and use an alternate win based on that fact)

Third up is just a backdoor deployment system. Sacrifice willing underlings to summon godheads to squish puny mortal opponents

Then the opposite approach which is to overrun with squirming scrabbling gnashing lil mongrels with absolutely no concern for my safety or militarization.

this new deck involves...
saying "no" before the other player even asks
letting my opponent look at his entire arsenal, and ... take it from him.
There's a concept called "counter spell" in Magic, where you basically prevent a spell from being cast as it is being cast. This takes their stockpile, their library of cards and just throws them away.
Quickly.

When you can no longer draw cards (and without a modification, you draw every turn) you lose the game. If both players start with 60 cards, and I burn 50 of them. I just have to survive 10 turns and a severely diminished opponent potential.

Its not the same as resource management (destroying or stealing their capacity to cast, or their already played pieces)
I'm squeezing them to where they're unable to do so.

And possibly, doing the same thing to myself, and casting my spells from BEYOND THE GRAVE~ !!! Mwahahaha

There's ways to do that, but I may be better off just doubling the effects of the few cards I have that do use this function with the best efficiency. I'll have to play smart, I'll have to protect the damage I already did.
I have to either maintain a static combo, or find a way to reproduce my high effect one-shot spells.

The concept is often called "milling" or "decking". It is a seriously overlooked kill engine that was much more popular in the original sets of the game with no specific color function just a slow, trodding function any deck could pick up as an asset. It'll be easier to win with it since its unanticipated and often not defended against, but I have to find the precise optimum method to do it because once it starts, the race is on. I have to spend all my energy on that method, which means my standard defense and offense are SUCK.

My sincere hope is that this deck is a voidspin nightmare.
Dunno if it'll be my winningest concept, but it'll be a new approach.

 

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